Puzzle Quest
Features
Easy to learn gameplay with opportunity for strategy for more advanced players
Embark on a single-player campaign with 150 quests
Quick play mode allows players to start with puzzle battles
Create and build a hero who gains skills, spells and weapons
Customizable characters each fight battles with unique strategies
Build and empire by capturing cities and building castles
As your reputation increases you will gain a party of companions to aid you in battle
Battles others via wireless multiplayer
Review By: Browncoat
Rating: 
So I received Puzzle Quest as a gift. When he handed it to me he smiled and said “It’s a blend of games like Jewel Quest or Columns with RPG elements to it. You’ll love it!” I raised my eyebrow at that. Columns and Jewel Quest are entertaining games, for a limited time. Adding an RPG element to the game? Wow, this game sounded terribly lame. Like a horse that had to be put down. However I popped it into my beloved PSP and saw the familiar screens of a RPG fantasy game. Ok, no problem here. Then I got into my first combat, here’s where everything changed. Each color gem represents a type of mana that is needed to power spells and abilities that affect your opponent or the board. Ok, I can get into this. The lowdown is that someone had their head on straight and thought this one out. I can’t speak for the other platforms, but this makes a perfect puzzle game on the go for the PSP. Beating a puzzle MEANS something. Either you’ve defeated a monster and advanced the story, crafted an item, trained your mount, learned a spell. This is where the game really shines. There are so many variants of the puzzles. Defeat a certain kind of enemy more than three times and you have the option to capture it. A different variant of the puzzle is needed. Once you succeed you can try and learn its abilities. A different type of puzzle here. Crafting an item means a puzzle where you can’t use your abilities. Training a mount means a shorter and shorter time limit the higher the level you are trying to train. There is so much variety and choice you never feel like you are locked into the story. If you get tired of the standard battle there is always something else to do. I was pleasantly surprised at the depth on overall layout of the game. Blending two different genres is not something that is done successfully very often.
High points:
Good story
Variety of things to do
Excellent merging of RPG and Puzzle game elements
Low Points:
Text based conversations, an animated cut scene or two would liven it up a bit.